Content Specialist

Game Design: Losing Light was a collaborative game sales pitch done remotely. Our team designed Losing Light to be a multiplayer game with elements of virtual reality, captivating art, and easy to use mechanics. Our team was inspired by Molly Burke, a well known motivational speaker who has Retinitis Pigmentosa. Inspired by Molly, we set out to make a game that highlights the importance of a guide dog to those who suffer from vision loss. My section was researching and developing proper game mechanics to ensure the users’ comfort.

P.E.O Yearbook: This piece was personally commissioned for the P.E.O Sisterhood, an international philanthropic organization. P.E.O celebrates the advancement of women by helping educate, aware scholarships, grants, awards, loans, and a community. My mother has been a part of Vancouver’s local chapter for five years. My inspiration was using their iconic daisy and showcasing that women come in all different shapes, sizes, and colors. However, together there is unity and love.